Item is the primary object that the MCMC optimization process would invoke. It is a container that contains all the data that the MCMC optimizer would use.

Meta

Meta could be used to store values referring to the item’s catalog type or other properties (e.g., Movable, Visible)

Refer to Evaluator Movement.

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Saved Values

(Read Only)

The data listed in this section will be recorded in a proper order during the MCMC process and saved and loaded for further review. Use the Preview button to preview what kinds of data will be saved.

Note that only the pure c# data, e.g., int, float, string, array, list, dictionary, hash set, will be recorded properly. Furthermore, no Unity Object Reference, e.g., Game Object, Mono Behavior, Scriptable Object, will be supported.

Refer to Recorder.

Item Components

(Read Only)

It is the collection of those Item Components attached to this item.

Only the content of the Item Components will be promoted to the Saved Values. This mechanism will give you the ability to form your data structure flexibly. Thanks to a set of preset Item Components, you could form your data structure with zero effort and even without coding.

Of course, you can also use the template to create your Item Components to form your specified data structure.

Refer to Item Component.

GUID